Hi, I'm Victoria! Join my Community Dev Newsletter for insight into games marketing, social, and community management. Get actionable tips, a skill testing question, and a roundup of resources straight to your inbox every month.
Game-focused OR one studio social account? β¨ Community Dev Newsletter #36
Published about 17 hours agoΒ β’Β 3 min read
Community Dev Newsletter
Hiiiiiiiiiiiiiiiiiiiiiiiiiii,
I'm back from GDC and general April Fools shenanigans! I've been busy since then so please excuse some crimes in this newsletter.
This month's newsletter dives into:
When is it appropriate to have one studio social media account versus multiple game ones?
MY COMMUNITY MANAGEMENT BOOK PRE-ORDERS. π±
A community activity that I didn't do oopsies.
Marketing/community related job links and resources.
Multiple Accounts or Nah?
Should you make a game specific account every single time, or consolidate all your games under one studio account? Like any good community answer, the correct answer is: it depends!
Yes that is a picture of me.
Here are my quick recommendations when it comes to this:
A studio specific account is good for:
Games with smaller playerbases
Studios that do not plan to develop games with constant content (e.g. live service) or have specific "end" timelines in mind for their games
Studios that only work on 1-2 games at a time
A smaller team with limited resources
Examples: Supergiant Games, AggroCrab, Behemoth, Young Horses
Game-specific accounts tend to be best for:
Games with continual/constant updates
Sizeable playerbases that need specific, streamlined communication (e.g. multiplayer games or just incredibly popular ones)
Studios that work on multiple games at a time - more often seen with publishers
Often have enough news or gameplay to share and can keep up with the daily grind of content creation
Examples: Among Us, Cult of the Lamb, Astroneer, Vampire Survivors
There are a ton of different examples of folks succeeding in either case, so in the end itβs up to you!
Pre-order My Book!
Hehehehe. If you've seen my social media, you might have seen that pre-orders for my book Mastering Community Management is out!! AHH!!
I obviously talk about community management a lot, and I found that even with the increase of resources out there, games are a whole different beast. Plus - and I'm including my own talks/articles - where do you even start??? I wanted this book to be a core resource for interacting with players online that helps new folks figure out the work and professionals fine tune their craft without sweeping generalizations on their expertise.
Here's just some of what you can expect:
Pre-launch to post-launch guide β specifically directed towards activities and strategies for each stage of development.
Review activities in key sections to help readers reflect and actively engage with the material. (Very similar to what we do here regularly in the newsletters but in β¨book formatβ¨).
Case studies, step-by-step infrastructure, and background theory to help solidify the framework more practically.
I'm suuuper nervous about it and I'll be sure to do another post once it's actually out, but any sharing and spreading of the news is appreciated!!! AAAAH!!!
Community Activity π
Every month we do a skill testing exercise together - but this time I'm a CRIMINAL. I didn't have time to answer this question properly for the month so we're repeating it, sorry!!
I'm working on a very linear, walking-sim narrative game. I find that I don't have anything to share because 'everything is a spoiler'. How can I share things with my community without kind of ruining some parts of the game?
Feel free to email me back with your answer - I always respond. My answer will be in the next newsletter, I swear!
Community Chatter π¬
Here are the interesting and helpful things I've seen this past month.
General News
βBluesky posts can now be up to 299 characters long
βYouTube Shorts will now count the number of times your Short starts to play or replay with no minimum watch time requirement
You can finally play Instagram Reels at 2x speed (my attention span continues to rapidly deteriorate)
Community & Marketing Game Jobsβ βThese are not endorsements.
Success through shenanigans with community management.
Hi, I'm Victoria! Join my Community Dev Newsletter for insight into games marketing, social, and community management. Get actionable tips, a skill testing question, and a roundup of resources straight to your inbox every month.